

I don’t even know where to start with this spell list. Overall, there is at least one good spell list or two distinct ones. So I would move that spell to Way of the Voice, and port over the Mind Speech spells. “Far Voice” is almost all Mind Voice spells except for one outlier: 20th lvl “Lord Voice” that allows the caster’s voice to be heard up to 100’/lvl away. Given it’s name, the list “Way of the Voice” should actually focus on “Voice” spells and yet there are only 4 spells that do: speech, suggestion, voice of command and word of command.
#Roll master spell law plus#
Mind Voice basically does the same thing as Mind Speech plus has the added ability of 2 way communication. Mind Voice is 2nd level and Mind Speech is 7th lvl. Mind Speech allows broadcasting to all within the radius and Mind Voice is only 1 target. Mind Speech allows the caster to broadcast thoughts while Mind Voice allows the caster to mentally speak with a being. The most obvious issue is Mind Speech and Mind Voice. The Astrologer spell lists Way of the Voice and Far Voice are so similar in concept that they are just begging to either be consolidated or further differentiated. Of course one problem is that it implies a specific setting or magic mechanic around “star power”, but that’s easy to ignore. I always thought the Astrologer profession was very cool–certainly different than any other classic fantasy profession that I had encountered back then. 3 of those are 20th+ level so won’t be used in 80% of play.

Plus, do you need to break down the difference in predicting rain, storms and weather via individual spells? Can’t you just have “Predict Weather”? So once you simplify the various prediction spells you are left with 7 spells: Fog Call, Precip Call, Wind Mastery, Clear Skies, Rain Call, Storm Call and Weather Mastery. So it probably becomes a self-fulfilling function where the GM has to set the future weather to provide a spell result. The problem of course, is that the GM will need to decide what the weather will be over the next 24 hours in order for these spells to have any real value. The 1st spell is about as bad as the famed “Boil Water”: “Living Gauge” allows the caster to know the EXACT TEMPERATURE of the surrounding atmosphere!!!! The next three spells are various predictions: rain, storm and weather. On closer inspection though, there just aren’t that many useful spells here–and there are only 16 spells to begin with! First off, the first quasi useful spell doesn’t occur until 7th level: Breeze Call. Problem: Needs a complete re-write.Īt first glance, this list would seem to have quite a bit of utility and be an automatic for Druids and Rangers. So while I can point out issues in every list, here are my top 5 problematic lists:
#Roll master spell law full#
In fact, I found real issues with virtually EVERY spell list in Spell Law! What started as a rewrite of just a few problematic ones turned into BASiL–a full renovation of the spell lists.
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However, in the process of re-writing spell lists, I found spells and many lists that were marginal, needed quite a bit of re-jiggering or some just beyond salvaging. Obviously this is just my opinion and I’m not suggesting that these lists have merit–I’m sure I could make a counter-argument on the utility of these spell lists as well.

Now that I am fiddling with a 4th iteration of BASiL I had a chance to review my original notes and comments. I’m going to refer back to Spell Law #1200 which is the punched up version of Spell Law from RM2. I thought I would stir things up a bit and do a quick blog on what I consider the most problematic spell lists found in the early version of Spell Law.
